News - Free Sytrus Pack (Olbaid)FREE Olbaid Sytrus Essentials: Sytrus was included free with FL Studio 1. Realtek Rtl8101e Lan Driver For Windows 7 Free Download more. Olbaid. The demo project is also 1. Do you wan't to learn how to make electronic music? This guide will help you to get started. In this tutorial, I will show you how to make a Dubstep beat in FL Studio (or how I created one). Now, to be honest, I’m not an expert in this genre. Sytrus and is also included. Enjoy. Get Olbaid Sytrus Essentials HEREFrom Olbaid'Olbaid Sytrus Essentials' were crafted with love, passion and Sytrus, from Mexico to the world. Enjoy this 1. 51 free presets for a wide variety of genres as you can hear in this demo where everything was made using 1. Sytrus with no post process: Percs, leads, plucks, bass, etc. Don't forget to take a look at my social media for other free stuff, tutorials, projects, advice and more. Share the love,Olbaid. How To Make A Dubstep Beat. In this tutorial, I will show you how to make a Dubstep beat in FL Studio (or how I created one). Now, to be honest, I’m not an expert in this genre. In fact, the example beat you’re about to hear is my first ever Dubstep beat. ![]() I managed to put it together by listening some commercial Dubstep tracks on Beatport and made notes what are some of the most essential elements in this genre and based on that created my own. Here’s the beat: [audio: http: //howtomakeelectronicmusic. Daily updates of samples, audio apps, vst plugins, presets, tutorials for free download. Itchy has announced the release of Itchy Dubstep, a free VSTi pack []. Dubstep- Beat- Example. Ok. For a Dubstep beat, you’ll need to create a syncopated drum rhythm using punchy kick, punchy snare with a touch of reverb (big snare is important in good Dubstep beat!), plus some hihats and a modulating (wobble) bassline with wall shaking sub bass tones. In my example beat, I used some really cool third- party plugins (all free!): Glitch by Illformed, CMT Bitrcusher, Rough Rider by Audio Damage and Le. Le. Pou. Also, I didn’t create my own drum samples. Instead, I used a commercial sample pack for that (Deadmau. XFER). Alright, let’s get this thing rollin’! Choosing The Drum Samples. I’ll start a new FL Studio project and set the project tempo to 1. Dubstep, tempo is usually around 1. Next, I’ll pick the drum samples. First, the kick: I’ve found that a kick drum with a power and punch in around the 1. Hz area and not too long sub tail works well in Dubstep. I mean, those 8. 08 - style low hip hop boom kicks doesn’t seem to work very well (and there’s most likely going to be some mixing issues as the 5. Hz and below area will just get too crowded as the bassline is going to be ruling that frequency range). The kick really needs to be punchy, short, sharp and hard- hitting…. Punch is the key. I could’ve also created my own kick drum by using layering (check out my tutorial on how to layer a kick drum or search more on Youtube), but I’m happy with the samples I found in that Deadmau. Ok. After finding a nice kick sample, I drop it to an empty Sampler Channel and rename it to ‘kick’ and also I’m gonna use colors to keep things organized (that is done by right clicking on the Channel in the Step Sequencer and selecting ‘Rename / color…’ from the menu): Next, the snare. Right kind of snare is very important for a hard hitting Dubstep beat. It needs to be punchy – mostly in the 1. Hz area. A hip hop hand claps (and I mean those sloppy ones) or short and too dry snares wont work as good. I found a nice snare from the Deadmau. XFER pack. I could’ve used layering with the snare as well: layering two or three snare samples together (and mixing in some claps too) and boosting slightly the 1. Hz area a bit with a peaking filter with narrow bandwidth would’ve most likely given me a punchy snare sample I’m after for. Moving on. I’ll drop my chosen snare sample to an empty Sampler Channel, rename it to ‘snare’ and use the same color as with the ‘kick’. Next, I need a closed hi- hat sample. A standard short closed hi- hat will do fine. I picked mine from the BHK Essentials Vol 3 sample pack (btw, that is an awesome sample pack for Drum & Bass as well). And finally, the open hihat (ride cymbal works well too).I’m relying on the Deadmau.XFER sample collection again and dropping the sample to an empty Sampler Channel and renaming/coloring it. on this page. Few words about choosing the drum samples: Usually, when I start building a beat, I firstly throw in a basic set of samples, build a basic, rough drum sequence and press play. Then, while the beat is playing, I start replacing the samples I’m not happy with – on- the- fly. Sometimes I end up replacing all the samples I originally choosed for. The thing is, there needs to be a some kind of drum sequence playing to be able to hear whether the samples work together or not. Of course, any sample can be made to work together via proper tweaking (tuning, EQ’ing, compression, etc), but I’ve found it’s much much easier and faster to have a rather large collection of samples, cycle through them and use replacing to find a working combination. Or I’m just lazy). Anyway, this was the method I used to find the samples I’m using in this tutorial. Alright. Now, I assign each sample to a free mixer track. Here’s a tip how you can assign them all at once: in the Step Sequencer, right click on each Channel Selector so that it’s green. Open the Mixer and right click on a Insert Track and choose Link Selected Channels - > Starting From This Track (or press SHIFT+CTRL+L) and the Sampler Channels will be automatically assigned to Mixer Tracks starting from your chosen track. Now I’ll start building the drum beat! Creating A Syncopated Drum Beat. I’ll add a new pattern to the Playlist, Rename it to ‘drums’ and open the Step Sequencer, place a kick on steps 1 & 7, snare to step 9, closed hi- hats to steps 1- 5, 7- 1. I think this is one of the most basic drum patterns in Dubstep: Now, the volume levels between the sounds aren’t in balance so a little tweaking needs to be done: Kick will be left to 0. B. That is what I usually do with a kick. Then I mix everything else so that they support the kick and not compete with it. Snare volume needs to be dropped slightly, to - 0. B to be specific, and boost the 8k. Hz range by 2. 8d. B (using the channel EQ) to add some sparkle. Closed hi- hats will be set to - 6. B (I also panned it 1. Open hi- hat works with - 1. B volume settings (I panned it to 1. Ok. This is how the beat sounds: [audio: http: //howtomakeelectronicmusic. First- Drum- Pattern. Cool. Now, while the snare sounds ok, it could be better so I’ll drop Rough Rider to it’s effect slot for some quite extreme compression. Here’s the settings I used: Ratio to 5. Attack to 1. 0. Release to 2. Sensitivity to - 4. BMakeup to 2. 9d. B. This kind of compression shapes the character of the snare quite a lot. It boosts the volume of the quieter release part (the tail) a lot making it sound fuller, bigger and sort of like ‘pressurized’ if you know what I mean. Compare the difference. First the snare without compression: [audio: http: //howtomakeelectronicmusic. Snare- No- Compression. And with compression: [audio: http: //howtomakeelectronicmusic. Snare- With- Compression. I’m also going to use reverb to make it sound even bigger. So, I drop Fruity Reeverb 2 to the snare Mixer track effect slot – and move it up so that it comes BEFORE the compression in the effect chain as I wan’t the compression to affect to the reverb signal as well. Here’s the settings I used in Fruity Reeverb 2: Decay: 0. Damping: OFFSize: 8. Diffusion: 1. 00. High cut: 1. 6. 2k. Hz. Low cut: 9. 10. Hz. Stereo separation: - 2. Early reflection level: 0. Wet level: 1. 0%Listen the results: [audio: http: //howtomakeelectronicmusic. Snare- With- Reverb. And here’s the whole beat: [audio: http: //howtomakeelectronicmusic. Drum- Pattern- Ready. Next, I will add a little variation to the drum beat so I go to the Playlist and copy / paste the drum pattern few times over making it 4 bar ‘loop’ and make each copied drum pattern clips unique (right click on the top left corner of the clip and select ‘Make unique’): Then I modify the drum sequences on each copied pattern: [audio: http: //howtomakeelectronicmusic. Drums- Four- Bars. Sweet, but I want more variation. I copy this 4 bar loop and paste it. Now I have an 8 bar loop. I’ll add some variation to the last two patterns of the beat (bars 7 & 8 – first, making them unique of course)This is how the whole beat sounds: [audio: http: //howtomakeelectronicmusic. Drums- Whole- 8- Bars. Awesome. Okay, now it’s time for the wobble bass! The Modulated Bass (Wobble Bass)For the wobble bass sound, I’ll use 3x. Osc so I’ll just load one to the project, rename the Channel to ‘wobble bass’ and assign it to a free Mixer track and program it as follows: Choosing saw wave as the shape for each three oscillators. Set the Coarse Tune to - 2. Set the Osc 1 Fine Tune to - 1. Osc 2 Fine Tune to +1. Osc 1 Stereo Detune to - 1. With settings like this, I’ll have a basic detuned saw lead: [audio: http: //howtomakeelectronicmusic. Detuned- Lead. mp. Next, I’ll ‘destroy’ the sound a bit by adding Poulin Le. Le. 45. 6 is a free pre- amp simulation plugin and usable effect for making a Dubstep bass to growl. Before I’ll start to mess around with the Le. I’ll drop the ‘wobble bass’ Mixer track volume level to around - 1. B as I don’t want to have a hearing damage! In the Le. 45. 6, I’m using following settings: This’ll make it sound dirty enough.
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